five-on-it / apps/client/src/ui/studio/edits / addJetty
Function: addJetty()
addJetty(
spec,plan,at): {selection:Selection;spec: {climate?:"none"|"temperate"|"meadow"|"forest"|"alpine"|"farmland"|"steppe"|"desert"|"autumn"|"coast";clock?: {pace?:number;start?:string; };districts:object[];grids?:object[];hills?:object[];name:string;parks?:object[];places?:object[];roads?:object[];roundabouts?:object[];seed?:number;size?:number;spawn: {near?: [number,number] | {at: [number,number];grid:string; } | {arm:number;roundabout:string; } | {at:number|"start"|"end";road:string; } | {hill:string; };road:string; };template:"city";water?:object[]; }; } |undefined
Defined in: apps/client/src/ui/studio/edits.ts:233
A jetty on the bank of the river nearest where the owner clicked (within its width and 30 m more), the side the click is on; the river's jetties until then are the solver's, kept.
Parameters
spec
climate?
"none" | "temperate" | "meadow" | "forest" | "alpine" | "farmland" | "steppe" | "desert" | "autumn" | "coast" = ...
clock?
{ pace?: number; start?: string; } = ...
clock.pace?
number = ...
clock.start?
string = ...
districts
object[] = ...
grids?
object[] = ...
hills?
object[] = ...
name
string = ...
parks?
object[] = ...
places?
object[] = ...
roads?
object[] = ...
roundabouts?
object[] = ...
seed?
number = ...
size?
number = ...
spawn
{ near?: [number, number] | { at: [number, number]; grid: string; } | { arm: number; roundabout: string; } | { at: number | "start" | "end"; road: string; } | { hill: string; }; road: string; } = ...
spawn.near?
[number, number] | { at: [number, number]; grid: string; } | { arm: number; roundabout: string; } | { at: number | "start" | "end"; road: string; } | { hill: string; } = ...
spawn.road
string = ...
template
"city" = ...
water?
object[] = ...
plan
CityPlan | undefined
at
Returns
{ selection: Selection; spec: { climate?: "none" | "temperate" | "meadow" | "forest" | "alpine" | "farmland" | "steppe" | "desert" | "autumn" | "coast"; clock?: { pace?: number; start?: string; }; districts: object[]; grids?: object[]; hills?: object[]; name: string; parks?: object[]; places?: object[]; roads?: object[]; roundabouts?: object[]; seed?: number; size?: number; spawn: { near?: [number, number] | { at: [number, number]; grid: string; } | { arm: number; roundabout: string; } | { at: number | "start" | "end"; road: string; } | { hill: string; }; road: string; }; template: "city"; water?: object[]; }; } | undefined