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five-on-it / packages/missions/src/runtime / PlayerFacts

Interface: PlayerFacts ​

Defined in: packages/missions/src/runtime.ts:236

Where a player is and how healthy.

Properties ​

alerts? ​

optional alerts?: number

Defined in: packages/missions/src/runtime.ts:255


arrested? ​

optional arrested?: boolean

Defined in: packages/missions/src/runtime.ts:260

Arrested by the police since the last step.


carHealth? ​

optional carHealth?: number

Defined in: packages/missions/src/runtime.ts:266

Their car's health in per cent while seated (100 when absent).


cash? ​

optional cash?: number

Defined in: packages/missions/src/runtime.ts:258

The player's Cash ($), the room's purse (the interpreter's own count of what it paid when absent).


down? ​

optional down?: boolean

Defined in: packages/missions/src/runtime.ts:248

Whether the character is down for good (dead); false when absent.


downedBy? ​

optional downedBy?: number

Defined in: packages/missions/src/runtime.ts:270

The client id of the player whose hit put them down, on the step they went down.


health? ​

optional health?: number

Defined in: packages/missions/src/runtime.ts:246

The character's health in per cent (100 when absent).


id ​

id: number

Defined in: packages/missions/src/runtime.ts:238

The player's client id.


items? ​

optional items?: readonly StackFacts[]

Defined in: packages/missions/src/runtime.ts:252

What the player carries (nothing when absent).


kills? ​

optional kills?: number

Defined in: packages/missions/src/runtime.ts:254

People the player has killed, alarms they caused, times a guard or a camera came to see them, since they joined (0 when absent).


seated? ​

optional seated?: boolean

Defined in: packages/missions/src/runtime.ts:264

Seated in a car.


seen? ​

optional seen?: number

Defined in: packages/missions/src/runtime.ts:256


speed? ​

optional speed?: number

Defined in: packages/missions/src/runtime.ts:262

How fast they move (m/s): their car's speed while seated (0 when absent).


status? ​

optional status?: StatusName

Defined in: packages/missions/src/runtime.ts:268

The character's status (awake when absent): stunned, knocked out or asleep is not awake.


wanted? ​

optional wanted?: number

Defined in: packages/missions/src/runtime.ts:250

The player's Wanted level in stars (0 when absent).


x ​

x: number

Defined in: packages/missions/src/runtime.ts:240

x (m): the car's position while seated, the character's otherwise.


y? ​

optional y?: number

Defined in: packages/missions/src/runtime.ts:242

y (m): the height of the body's centre; a zone whose place has a height counts it (absent: any height).


z ​

z: number

Defined in: packages/missions/src/runtime.ts:244

z (m).