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five-on-it / apps/client/src/renderer/overhead / createOverheadFade

Function: createOverheadFade() ​

createOverheadFade(roofs, occluded?): OverheadFade

Defined in: apps/client/src/renderer/overhead.ts:76

Fades the given roofs (each its own mesh, with the box around it) while the player is under one; occluded says how see-through a roof's building is drawn for hiding the car (1: not).

Parameters ​

roofs ​

object[]

occluded? ​

(roof) => number

Returns ​

OverheadFade