five-on-it / apps/client/src/ui/minimap-data / Marker
Interface: Marker
Defined in: apps/client/src/ui/minimap-data.ts:136
A moving marker.
Properties
alert
alert:
number
Defined in: apps/client/src/ui/minimap-data.ts:150
A sentry's alert (stealth): 0 for none, else 1 + its phase's rank; its cone is always drawn, coloured by it.
cone
cone:
boolean
Defined in: apps/client/src/ui/minimap-data.ts:148
An NPC looking around: draws a view cone when they are on (a sentry's always).
hostile
hostile:
boolean
Defined in: apps/client/src/ui/minimap-data.ts:156
An enemy NPC, as the snapshot says (drawn orange even without a readout).
kind
kind:
"vehicle"|"trailer"|"character"|"projectile"
Defined in: apps/client/src/ui/minimap-data.ts:142
What it is.
mode
mode:
string
Defined in: apps/client/src/ui/minimap-data.ts:154
A chaser's mode from the server's readout (chase, search, …); empty for anyone else.
offGuard?
optionaloffGuard?:boolean
Defined in: apps/client/src/ui/minimap-data.ts:152
A sentry off guard (on a break of its schedule): its cone is drawn short and narrow.
owner
owner:
number
Defined in: apps/client/src/ui/minimap-data.ts:144
Client id of its owner (0 = nobody: a pedestrian, a parked car).
police
police:
boolean
Defined in: apps/client/src/ui/minimap-data.ts:158
A police officer or a police car nobody plays: drawn flashing blue and red.
teamColor?
optionalteamColor?:string
Defined in: apps/client/src/ui/minimap-data.ts:160
In a run of teams, the colour of its player's team (team-colors.ts): drawn in it, teammates and rivals told apart.
x
x:
number
Defined in: apps/client/src/ui/minimap-data.ts:138
x (m).
yaw
yaw:
number
Defined in: apps/client/src/ui/minimap-data.ts:146
Heading (rad, 0 faces +z).
z
z:
number
Defined in: apps/client/src/ui/minimap-data.ts:140
z (m).