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five-on-it / packages/sim/src/ordnance

packages/sim/src/ordnance ​

What a thrown or launched thing does where it goes off (weapons.ts' effect): a blast (a grenade, a launcher's grenade, a charge, whose blast hits the car it rode twice), a cloud of smoke or tear gas, a ground fire (a bottle), a flashbang's flash, an EMP's pulse. The clouds and the fire are zones (zones.ts), laid on the ground under where it went off.

  • The flashbang (flashAt): a bang (an event, flash, the burst) and a white flash; everyone on foot within FLASH.radius with a line of sight to it (no wall, no smoke between) is stunned for FLASH.stunSeconds (status.ts; the juggernaut suit and an adrenaline shot shrug it off), and each one the flash reached has its own flash event, so its player's screen whites out.
  • The EMP (empPulse): a pulse (an event, emp, which whatever else listens for it reads: the flying things and the robots of later phases); every car with an engine and electronics within EMP.radius (not an old car with nothing to hack: vehicle-classes.ts' isAnalog) stalls for EMP.stallSeconds (VehicleState.stalled: no drive, no siren), every camera on within it goes off for EMP.cameraSeconds.

Server-authoritative as every weapon is (weapons.ts): a client's world never fires.

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