five-on-it / packages/ai/src/police-tech-division / TECH_DIVISION
Variable: TECH_DIVISION
constTECH_DIVISION:object
Defined in: packages/ai/src/police-tech-division.ts:86
The tech division's numbers.
Type Declaration
announceTicks
readonlyannounceTicks:number
A tactic comes this long after the radio said it (ticks: four seconds, M12).
killSwitch
readonlykillSwitch:object
The kill switch: its countdown, the engine's death, the time before another after one went through, after one was stopped.
killSwitch.againTicks
readonlyagainTicks:number
killSwitch.countTicks
readonlycountTicks:number
killSwitch.resetTicks
readonlyresetTicks:number
killSwitch.stallTicks
readonlystallTicks:number
robots
readonlyrobots:object
The robots: where they come out round the player (m), their claw's reach (m), how long held is an arrest, how long one shaken off staggers, how long a player who struggled free slips every claw, how long an EMP, water or a blast shuts one down (ticks); another after this long.
robots.againTicks
readonlyagainTicks:number
robots.arrestTicks
readonlyarrestTicks:number
robots.blastTicks
readonlyblastTicks:number
robots.empTicks
readonlyempTicks:number
robots.grabReach
readonlygrabReach:1.5=1.5
robots.slipTicks
readonlyslipTicks:number
robots.soakTicks
readonlysoakTicks:number
robots.spawnFar
readonlyspawnFar:26=26
robots.spawnNear
readonlyspawnNear:18=18
robots.staggerTicks
readonlystaggerTicks:number
sayTicks
readonlysayTicks:number
The radio announces one tactic to a player at most this often (ticks): each line is heard.
swarm
readonlyswarm:object
The swarm: its drones circle so far (m) and so high over the player (m); a drone dives from this near (m), for this long (ticks), and rests between dives; a new swarm after this long; a wreck lies this long, a drone cut off drifts this long.
swarm.againTicks
readonlyagainTicks:number
swarm.diveFrom
readonlydiveFrom:8=8
swarm.diveTicks
readonlydiveTicks:number
swarm.height
readonlyheight:3.5=3.5
swarm.leaveTicks
readonlyleaveTicks:number
swarm.lostTicks
readonlylostTicks:number
swarm.orbit
readonlyorbit:6=6
swarm.restTicks
readonlyrestTicks:number
swarm.wreckTicks
readonlywreckTicks:number