five-on-it / packages/ai/src/police-tech-state
packages/ai/src/police-tech-state
The state of the smart city's police tech and of the robbers' answers to it (the ten-star build's D phase, GAME_DESIGN §12), as the police's book keeps it (wanted.ts' PoliceBook.tech, each player's Wanted.tech): the cars with Heat of their own (M1, police-heat.ts); the eight stars' tech division (police-tech-division.ts): the kill switches counting down (C6), the swarm's drones (C15), the robots (C27, C28) and the tactics the radio has announced and that come in a few seconds (M12); the citizens filming (C31, police-citizens.ts); and the robbers' tech (police-tech.ts): the jammers (R23), the junctions hacked (R25), the camera loops (R26), the cruisers being hacked (R27), the fake tips (R28) and the scout drones (R37). Pure data: what it means is the other modules', the hash of it here (techHashFields, wantedTechHashFields).
Interfaces
- CameraLoop
- CarHeat
- CruiserHack
- FakeTip
- Film
- HackedLight
- Jammer
- KillSwitch
- Pending
- PoliceRobot
- ScoutDrone
- SwarmDrone
- TechBook
- WantedTech