five-on-it / packages/ai/src/wanted / crimesOf
Function: crimesOf()
crimesOf(
sim,captives?):Crime[]
Defined in: packages/ai/src/wanted.ts:664
The crimes of the last step (see the module documentation), in the order of the events: one assault (and one killing) per victim, one wreck per car, one breakage per piece, car or camera, one per drone shot down. An officer taken down by a non-lethal weapon is a lesser crime than one shot (M7: copTakedown, half a kill's Heat); a captive hurt by the player who holds them while the negotiator talks (captives: each captive's captor's client) is an escalation (captiveHurt).
Parameters
sim
captives?
ReadonlyMap<number, number>
Returns
Crime[]