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five-on-it / packages/protocol/src/police / LockdownTells

Variable: LockdownTells ​

const LockdownTells: ZodObject<{ budget: ZodNumber; contractors: ZodBoolean; extraction: ZodOptional<ZodObject<{ name: ZodString; seconds: ZodOptional<ZodNumber>; x: ZodNumber; z: ZodNumber; }, $strip>>; legends: ZodNumber; news: ZodOptional<ZodObject<{ kind: ZodEnum<{ extraction: "extraction"; lockdown: "lockdown"; overrun: "overrun"; restored: "restored"; stars: "stars"; tow: "tow"; unicorn: "unicorn"; unitDown: "unitDown"; }>; n: ZodNumber; place: ZodOptional<ZodString>; stars: ZodOptional<ZodNumber>; }, $strip>>; overrun: ZodBoolean; ring: ZodOptional<ZodObject<{ r: ZodNumber; sealed: ZodBoolean; x: ZodNumber; z: ZodNumber; }, $strip>>; safehouse: ZodOptional<ZodEnum<{ inside: "inside"; raid: "raid"; rented: "rented"; }>>; }, $strip>

Defined in: packages/protocol/src/police.ts:185

The endgame's tells (GAME_DESIGN §12, six to ten stars): the perimeter round the player (its middle and radius, m; sealed at nine stars and up), the nearest extraction point at nine and up (and, once its survival timer runs, the seconds left), the room's public safety budget (per cent) and whether it ran dry, the news ticker's last headline, whether the city's contractors answer (ten stars), the player's safe house (rented, them inside, raided) and the legendary escapes they made (a new one shows the banner).