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  1. the vehicle switch (V key) takes multiple presses to switch (there is something buggy)
  2. I wanna be able to reset the whole POC level, respawning the car.
  3. when i shoot pedestrians, sometimes they die but dont fall to the floor. I want them to alway fall if they die. When they die, they should have a red outline/wiremesh much like the cars.sssss
  4. some pedestrains just seem to randomly float and bounce around - there must be a bug.
  5. when the player throws a grenade, make it land approximately where the cursor is. If the curor is far away, make it go further up to 50 meters. If the cursor is near the player, make it land near the cursor. Also, simulate a timer starting with the pressing of the mouse. The granade should detonate anywhere (even in hand) after 3 seconds. If the player releases the mouse click earlier the grenade will be thrown and will explode according to the timer.
  6. To duck behind a wall or a low wall, the player must face it. i want the player to duck/squash against the wall no matter the direction he looks at.
  7. The bicicle should not make any sound.
  8. Make a button to hide/minimize the help UI as well. When minimized, there should still be a button to reopen it.
  9. wheicles should get damade when colliding, based on their speed/inertia (make a simplified but somewhat realistic model without too complex logic)
  10. NPC's should have a conic field of view that i can toggle from the debug/helper UI, inspired by metal gear solid both in the game and minimap. I wanna control them separately from the helper UI.