five-on-it / packages/ai/src/police-endgame / lockdownSystem
Function: lockdownSystem()
lockdownSystem(
ai,players,order,room,hooks):void
Defined in: packages/ai/src/police-endgame.ts:44
The endgame's tick before the police's units are sent (see the module documentation): the perimeters and their seals, the lockdown, the tow trucks, the safe houses and the extractions.
Parameters
ai
players
ReadonlyMap<number, number>
order
readonly Wanted[]
room
() => number
hooks
Returns
void