five-on-it / packages/ai/src/police-ladder / StarResponse
Interface: StarResponse
Defined in: packages/ai/src/police-ladder.ts:45
What the police send after a player at one number of stars.
Properties
apcs
apcs:
number
Defined in: packages/ai/src/police-ladder.ts:81
APCs, the armoured battering-ram truck (C10): it rams.
bikes
bikes:
number
Defined in: packages/ai/src/police-ladder.ts:79
Police bikes riding with the cruisers (C8): fast, threading traffic, a bump throws the rider.
boats
boats:
number
Defined in: packages/ai/src/police-ladder.ts:89
Police boats (C9) once the player is on the water (R15: below, the water is an escape).
cameras
cameras:
boolean
Defined in: packages/ai/src/police-ladder.ts:65
The security cameras and the traffic cameras of the signalled junctions radio sightings.
cannons
cannons:
number
Defined in: packages/ai/src/police-ladder.ts:83
Water cannon trucks (C11): parked off the player, their jet on them.
citizens
citizens:
boolean
Defined in: packages/ai/src/police-ladder.ts:69
The pedestrians who see the player film them, each clip a sighting (C31, the citizen app).
contractors
contractors:
boolean
Defined in: packages/ai/src/police-ladder.ts:114
The city's outsourced contractors answer instead of its police (ten stars: their livery, their jingle).
crew
crew:
number
Defined in: packages/ai/src/police-ladder.ts:51
Officers in each, the driver among them.
cruisers
cruisers:
number
Defined in: packages/ai/src/police-ladder.ts:49
Police cars kept after the player.
darts
darts:
number
Defined in: packages/ai/src/police-ladder.ts:93
Cruisers fitted with the GPS dart launcher (C4).
drones
drones:
number
Defined in: packages/ai/src/police-ladder.ts:63
Surveillance drones over the player.
extraction
extraction:
boolean
Defined in: packages/ai/src/police-ladder.ts:110
Only an extraction ends the chase (M3, police-extraction.ts): the stars never drop below this row's.
foam
foam:
boolean
Defined in: packages/ai/src/police-ladder.ts:99
The cruisers' second officer carries the foam gun, its non-lethal tool (M7).
grapplers
grapplers:
number
Defined in: packages/ai/src/police-ladder.ts:91
Cruisers fitted with the Grappler's bumper net (C3).
greenWave
greenWave:
boolean
Defined in: packages/ai/src/police-ladder.ts:61
The signalled junctions ahead turn red for every approach (the green wave, gridlock).
helicopters
helicopters:
number
Defined in: packages/ai/src/police-ladder.ts:85
Helicopters (C14): the searchlight, the door gunner, nail strips dropped ahead; the weather grounds them.
k9
k9:
boolean
Defined in: packages/ai/src/police-ladder.ts:97
A K9 unit (a handler and a police dog on the player's trail) comes with the SWAT van (police-k9.ts).
killSwitch
killSwitch:
boolean
Defined in: packages/ai/src/police-ladder.ts:71
The player's car is hacked and its engine cut after a countdown (C6, the kill switch).
lockdown
lockdown:
boolean
Defined in: packages/ai/src/police-ladder.ts:108
The lockdown (nine stars): the district's garages closed, the traffic pulled over, the bounty app's civilians in the player's way.
name
name:
"swat"|"pursuit"|"lockdown"|"clean"|"noticed"|"armedResponse"|"roadblocks"|"theEye"|"heavyResponse"|"techDivision"|"unicornStatus"
Defined in: packages/ai/src/police-ladder.ts:47
The star's name.
perimeter
perimeter:
number
Defined in: packages/ai/src/police-ladder.ts:104
The perimeter's radius round where the player was last seen (C33, police-perimeter.ts; m, 0: none): from six stars a small ring to break out of, from nine the lockdown's, sealed.
precrime
precrime:
boolean
Defined in: packages/ai/src/police-ladder.ts:67
The cruisers come from ahead, on the road the player is predicted to take.
pursuit
pursuit:
boolean
Defined in: packages/ai/src/police-ladder.ts:53
Their cars have the pursuit tune (an interceptor's engine).
roadblocks
roadblocks:
number
Defined in: packages/ai/src/police-ladder.ts:57
Roadblocks set on the road ahead at a time (parked cars, a strip, armed officers).
robotDogs
robotDogs:
number
Defined in: packages/ai/src/police-ladder.ts:77
Robot dogs after the player (C28).
robots
robots:
number
Defined in: packages/ai/src/police-ladder.ts:75
ComplianceBots™ after the player on foot (C27).
rolling
rolling:
number
Defined in: packages/ai/src/police-ladder.ts:59
Cars a rolling block sends from ahead (0: none).
seals
seals:
number
Defined in: packages/ai/src/police-ladder.ts:106
Barricades sealing the perimeter (C33): the bridges out of the player's district first, then where the roads cross the ring.
snipers
snipers:
number
Defined in: packages/ai/src/police-ladder.ts:87
Rooftop snipers (C23) on the tallest roofs near the player, their lasers the tell.
strips
strips:
boolean
Defined in: packages/ai/src/police-ladder.ts:55
Nail strips are thrown across the road ahead of a player who drives.
swarm
swarm:
number
Defined in: packages/ai/src/police-ladder.ts:73
Taser drones in the swarm after the player (C15).
swat
swat:
number
Defined in: packages/ai/src/police-ladder.ts:95
SWAT vans after the player, each with its team of four and its sonic cannon (police-swat.ts).
tow
tow:
boolean
Defined in: packages/ai/src/police-ladder.ts:112
The tow trucks sweep up the cars the player left parked (C12, police-tow.ts).