five-on-it / packages/ai/src/police-tells
packages/ai/src/police-tells
What a wanted player is told of the police (GAME_DESIGN §12: every police tool has a tell; R24, the police scanner): the marks the minimap draws and the radio's lines the HUD reads. Everyone sees a camera that has them (where it is) and hears their own escalations; a roadblock or a rolling block shows, on the map and on the radio, once they are within TELLS.near of it. With the police scanner app ("PoliceScan Pro™", an item they carry) they see every unit after them, every roadblock and rolling block, the drone, the helicopter, the rooftop snipers and the police boats as soon as each is sent, and hear every line. At seven stars everyone is told whether the helicopter's searchlight has them, which marksmen paint them with their lasers (a rooftop sniper's, the door gunner's: the tell before every round, M4) and whether the car they sit in carries a GPS tag; and hears the lines that concern them most (the helicopter up or grounded, the snipers, the APC, the water cannon, the boats, the tag). Unit, drone and helicopter marks are rounded to TELLS.grain metres, so the message the server sends on change changes less; so is a laser's source.