five-on-it / packages/ai/src/police-ladder / StarResponse
Interface: StarResponse
Defined in: packages/ai/src/police-ladder.ts:40
What the police send after a player at one number of stars.
Properties
apcs
apcs:
number
Defined in: packages/ai/src/police-ladder.ts:66
APCs, the armoured battering-ram truck (C10): it rams.
bikes
bikes:
number
Defined in: packages/ai/src/police-ladder.ts:64
Police bikes riding with the cruisers (C8): fast, threading traffic, a bump throws the rider.
boats
boats:
number
Defined in: packages/ai/src/police-ladder.ts:74
Police boats (C9) once the player is on the water (R15: below, the water is an escape).
cameras
cameras:
boolean
Defined in: packages/ai/src/police-ladder.ts:60
The security cameras and the traffic cameras of the signalled junctions radio sightings.
cannons
cannons:
number
Defined in: packages/ai/src/police-ladder.ts:68
Water cannon trucks (C11): parked off the player, their jet on them.
crew
crew:
number
Defined in: packages/ai/src/police-ladder.ts:46
Officers in each, the driver among them.
cruisers
cruisers:
number
Defined in: packages/ai/src/police-ladder.ts:44
Police cars kept after the player.
darts
darts:
number
Defined in: packages/ai/src/police-ladder.ts:78
Cruisers fitted with the GPS dart launcher (C4).
drones
drones:
number
Defined in: packages/ai/src/police-ladder.ts:58
Surveillance drones over the player.
foam
foam:
boolean
Defined in: packages/ai/src/police-ladder.ts:84
The cruisers' second officer carries the foam gun, its non-lethal tool (M7).
grapplers
grapplers:
number
Defined in: packages/ai/src/police-ladder.ts:76
Cruisers fitted with the Grappler's bumper net (C3).
greenWave
greenWave:
boolean
Defined in: packages/ai/src/police-ladder.ts:56
The signalled junctions ahead turn red for every approach (the green wave, gridlock).
helicopters
helicopters:
number
Defined in: packages/ai/src/police-ladder.ts:70
Helicopters (C14): the searchlight, the door gunner, nail strips dropped ahead; the weather grounds them.
k9
k9:
boolean
Defined in: packages/ai/src/police-ladder.ts:82
A K9 unit (a handler and a police dog on the player's trail) comes with the SWAT van (police-k9.ts).
name
name:
"swat"|"pursuit"|"clean"|"noticed"|"armedResponse"|"roadblocks"|"theEye"|"heavyResponse"|"techDivision"|"lockdown"|"unicornStatus"
Defined in: packages/ai/src/police-ladder.ts:42
The star's name.
precrime
precrime:
boolean
Defined in: packages/ai/src/police-ladder.ts:62
The cruisers come from ahead, on the road the player is predicted to take.
pursuit
pursuit:
boolean
Defined in: packages/ai/src/police-ladder.ts:48
Their cars have the pursuit tune (an interceptor's engine).
roadblocks
roadblocks:
number
Defined in: packages/ai/src/police-ladder.ts:52
Roadblocks set on the road ahead at a time (parked cars, a strip, armed officers).
rolling
rolling:
number
Defined in: packages/ai/src/police-ladder.ts:54
Cars a rolling block sends from ahead (0: none).
snipers
snipers:
number
Defined in: packages/ai/src/police-ladder.ts:72
Rooftop snipers (C23) on the tallest roofs near the player, their lasers the tell.
strips
strips:
boolean
Defined in: packages/ai/src/police-ladder.ts:50
Nail strips are thrown across the road ahead of a player who drives.
swat
swat:
number
Defined in: packages/ai/src/police-ladder.ts:80
SWAT vans after the player, each with its team of four and its sonic cannon (police-swat.ts).