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five-on-it / packages/ai/src/police-ladder / StarResponse

Interface: StarResponse ​

Defined in: packages/ai/src/police-ladder.ts:40

What the police send after a player at one number of stars.

Properties ​

apcs ​

apcs: number

Defined in: packages/ai/src/police-ladder.ts:66

APCs, the armoured battering-ram truck (C10): it rams.


bikes ​

bikes: number

Defined in: packages/ai/src/police-ladder.ts:64

Police bikes riding with the cruisers (C8): fast, threading traffic, a bump throws the rider.


boats ​

boats: number

Defined in: packages/ai/src/police-ladder.ts:74

Police boats (C9) once the player is on the water (R15: below, the water is an escape).


cameras ​

cameras: boolean

Defined in: packages/ai/src/police-ladder.ts:60

The security cameras and the traffic cameras of the signalled junctions radio sightings.


cannons ​

cannons: number

Defined in: packages/ai/src/police-ladder.ts:68

Water cannon trucks (C11): parked off the player, their jet on them.


crew ​

crew: number

Defined in: packages/ai/src/police-ladder.ts:46

Officers in each, the driver among them.


cruisers ​

cruisers: number

Defined in: packages/ai/src/police-ladder.ts:44

Police cars kept after the player.


darts ​

darts: number

Defined in: packages/ai/src/police-ladder.ts:78

Cruisers fitted with the GPS dart launcher (C4).


drones ​

drones: number

Defined in: packages/ai/src/police-ladder.ts:58

Surveillance drones over the player.


foam ​

foam: boolean

Defined in: packages/ai/src/police-ladder.ts:84

The cruisers' second officer carries the foam gun, its non-lethal tool (M7).


grapplers ​

grapplers: number

Defined in: packages/ai/src/police-ladder.ts:76

Cruisers fitted with the Grappler's bumper net (C3).


greenWave ​

greenWave: boolean

Defined in: packages/ai/src/police-ladder.ts:56

The signalled junctions ahead turn red for every approach (the green wave, gridlock).


helicopters ​

helicopters: number

Defined in: packages/ai/src/police-ladder.ts:70

Helicopters (C14): the searchlight, the door gunner, nail strips dropped ahead; the weather grounds them.


k9 ​

k9: boolean

Defined in: packages/ai/src/police-ladder.ts:82

A K9 unit (a handler and a police dog on the player's trail) comes with the SWAT van (police-k9.ts).


name ​

name: "swat" | "pursuit" | "clean" | "noticed" | "armedResponse" | "roadblocks" | "theEye" | "heavyResponse" | "techDivision" | "lockdown" | "unicornStatus"

Defined in: packages/ai/src/police-ladder.ts:42

The star's name.


precrime ​

precrime: boolean

Defined in: packages/ai/src/police-ladder.ts:62

The cruisers come from ahead, on the road the player is predicted to take.


pursuit ​

pursuit: boolean

Defined in: packages/ai/src/police-ladder.ts:48

Their cars have the pursuit tune (an interceptor's engine).


roadblocks ​

roadblocks: number

Defined in: packages/ai/src/police-ladder.ts:52

Roadblocks set on the road ahead at a time (parked cars, a strip, armed officers).


rolling ​

rolling: number

Defined in: packages/ai/src/police-ladder.ts:54

Cars a rolling block sends from ahead (0: none).


snipers ​

snipers: number

Defined in: packages/ai/src/police-ladder.ts:72

Rooftop snipers (C23) on the tallest roofs near the player, their lasers the tell.


strips ​

strips: boolean

Defined in: packages/ai/src/police-ladder.ts:50

Nail strips are thrown across the road ahead of a player who drives.


swat ​

swat: number

Defined in: packages/ai/src/police-ladder.ts:80

SWAT vans after the player, each with its team of four and its sonic cannon (police-swat.ts).