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five-on-it / packages/protocol/src/police / encodePolice

Function: encodePolice() ​

encodePolice(message): string

Defined in: packages/protocol/src/police.ts:173

Serializes a player's police tells as a text frame.

Parameters ​

message ​

camera ​

boolean = ...

A security or traffic camera has the player in sight now.

drone ​

boolean = ...

The police drone has the player in sight now.

k9? ​

"scent" | "lost" = ...

A police dog after the player: on their scent, or off it (the trail broken in water).

lasers ​

object[] = ...

The marksmen's lasers painting the player now.

light ​

boolean = ...

The helicopter's searchlight has the player now.

marks ​

object[] = ...

What the minimap marks.

radio ​

object[] = ...

The radio's last lines the player hears, oldest first.

scanner ​

boolean = ...

The player carries the police scanner (PoliceScan Pro™).

talk? ​

{ car: boolean; seconds: number; state: "ringing" | "talking"; time: boolean; } = ...

The negotiator's call (six stars, a captive held): ringing (seconds it rings on), the talk open (its choices still on offer: more time, once; a car, once) and the team holding (seconds of holding left).

talk.car ​

boolean = ...

talk.seconds ​

number = ...

talk.state ​

"ringing" | "talking" = ...

talk.time ​

boolean = ...

tracked ​

boolean = ...

The car the player sits in carries a GPS tag.

type ​

"police" = ...

Returns ​

string