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five-on-it / packages/ai/src/police-ladder

packages/ai/src/police-ladder ​

The police's ladder (GAME_DESIGN §12): what each star brings, one row per star from none to ten, as data. A row says how many cruisers the police keep after a wanted player and how many officers ride in each, whether their cars have the pursuit tune, whether nail strips are thrown ahead (nail-strips.ts), how many roadblocks are set on the road ahead and how many cars a rolling block sends (police-roadblocks.ts), whether the lights ahead turn red (police-signals.ts), how many drones watch from above (police-drones.ts), whether the city's cameras radio sightings (police-cameras.ts) and whether the units come from ahead on the road the player is predicted to take (PreCrime™, police-precrime.ts). Each star has its name, the satire's, which the HUD shows next to the stars. Stars six to ten keep five's response for now: the phases that build SWAT, the heavy units, the tech division and the lockdown add their own columns to these rows.

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