five-on-it / apps/tools/src/frame / mirrorX
Function: mirrorX()
mirrorX(
frame):Frame
Defined in: apps/tools/src/frame.ts:93
The same frame seen from the other side of the mirror x → −x: the editor's left-handed scene and the game's right-handed world. Yaw and roll change sign, the pitch and the scaling do not. Its own inverse.