five-on-it / packages/missions/src/runtime / SpawnVehicleCommand
Interface: SpawnVehicleCommand
Defined in: packages/missions/src/runtime.ts:610
Spawn a mission's vehicle at a place; the host keeps the vehicle under key.
Properties
at
at:
SpawnSpot
Defined in: packages/missions/src/runtime.ts:618
Where (the place's y is absent when the ground decides).
key
key:
string
Defined in: packages/missions/src/runtime.ts:614
The actor's key (<player>:<mission>:<actor>): the facts report the vehicle under it.
keyTag
keyTag:
string
Defined in: packages/missions/src/runtime.ts:626
The tag its key answers to.
kind
kind:
"spawnVehicle"
Defined in: packages/missions/src/runtime.ts:612
Discriminator.
locked
locked:
boolean
Defined in: packages/missions/src/runtime.ts:624
Locked as it is spawned.
owner
owner:
"nobody"|"npc"|"mission"
Defined in: packages/missions/src/runtime.ts:622
Who owns it: the mission, nobody, an NPC.
player
player:
number
Defined in: packages/missions/src/runtime.ts:620
The player the mission belongs to (in a run, its holder 0: the host routes nothing by it).
vehicleClass
vehicleClass:
string
Defined in: packages/missions/src/runtime.ts:616
The vehicle class by name.