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five-on-it / packages/missions/src/schema / WaitObjective

Variable: WaitObjective ​

const WaitObjective: ZodObject<{ checkpoint: ZodOptional<ZodBoolean>; failText: ZodOptional<ZodString>; hint: ZodOptional<ZodString>; id: ZodString; marker: ZodOptional<ZodString>; next: ZodOptional<ZodObject<{ done: ZodOptional<ZodUnion<readonly [ZodString, ZodString]>>; failed: ZodOptional<ZodUnion<readonly [ZodString, ZodString]>>; }, $strict>>; seconds: ZodNumber; team: ZodOptional<ZodString>; text: ZodOptional<ZodString>; timeLimit: ZodOptional<ZodNumber>; verb: ZodLiteral<"wait">; zone: ZodOptional<ZodString>; }, $strict>

Defined in: packages/missions/src/schema.ts:995

Wait seconds (a hold clock), anywhere, or in a zone: the clock runs while the player (a member of their party) is there.