five-on-it / packages/missions/src/runtime / PlayerFacts
Interface: PlayerFacts
Defined in: packages/missions/src/runtime.ts:249
Where a player is and how healthy.
Properties
alerts?
optionalalerts?:number
Defined in: packages/missions/src/runtime.ts:268
arrested?
optionalarrested?:boolean
Defined in: packages/missions/src/runtime.ts:273
Arrested by the police since the last step.
carHealth?
optionalcarHealth?:number
Defined in: packages/missions/src/runtime.ts:279
Their car's health in per cent while seated (100 when absent).
cash?
optionalcash?:number
Defined in: packages/missions/src/runtime.ts:271
The player's Cash ($), the room's purse (the interpreter's own count of what it paid when absent).
down?
optionaldown?:boolean
Defined in: packages/missions/src/runtime.ts:261
Whether the character is down for good (dead); false when absent.
downedBy?
optionaldownedBy?:number
Defined in: packages/missions/src/runtime.ts:283
The client id of the player whose hit put them down, on the step they went down.
health?
optionalhealth?:number
Defined in: packages/missions/src/runtime.ts:259
The character's health in per cent (100 when absent).
id
id:
number
Defined in: packages/missions/src/runtime.ts:251
The player's client id.
items?
optionalitems?: readonlyStackFacts[]
Defined in: packages/missions/src/runtime.ts:265
What the player carries (nothing when absent).
kills?
optionalkills?:number
Defined in: packages/missions/src/runtime.ts:267
People the player has killed, alarms they caused, times a guard or a camera came to see them, since they joined (0 when absent).
seated?
optionalseated?:boolean
Defined in: packages/missions/src/runtime.ts:277
Seated in a car.
seen?
optionalseen?:number
Defined in: packages/missions/src/runtime.ts:269
speed?
optionalspeed?:number
Defined in: packages/missions/src/runtime.ts:275
How fast they move (m/s): their car's speed while seated (0 when absent).
status?
optionalstatus?:StatusName
Defined in: packages/missions/src/runtime.ts:281
The character's status (awake when absent): stunned, knocked out or asleep is not awake.
wanted?
optionalwanted?:number
Defined in: packages/missions/src/runtime.ts:263
The player's Wanted level in stars (0 when absent).
x
x:
number
Defined in: packages/missions/src/runtime.ts:253
x (m): the car's position while seated, the character's otherwise.
y?
optionaly?:number
Defined in: packages/missions/src/runtime.ts:255
y (m): the height of the body's centre; a zone whose place has a height counts it (absent: any height).
z
z:
number
Defined in: packages/missions/src/runtime.ts:257
z (m).