Skip to content

five-on-it / packages/missions/src/schema / DefuseObjective

Variable: DefuseObjective ​

const DefuseObjective: ZodObject<{ checkpoint: ZodOptional<ZodBoolean>; failText: ZodOptional<ZodString>; hint: ZodOptional<ZodString>; id: ZodString; marker: ZodOptional<ZodString>; next: ZodOptional<ZodObject<{ done: ZodOptional<ZodUnion<readonly [ZodString, ZodString]>>; failed: ZodOptional<ZodUnion<readonly [ZodString, ZodString]>>; }, $strict>>; target: ZodString; team: ZodOptional<ZodString>; text: ZodOptional<ZodString>; timeLimit: ZodOptional<ZodNumber>; verb: ZodLiteral<"defuse">; }, $strict>

Defined in: packages/missions/src/schema.ts:1225

Defuse a bomb (an object actor of the kind bomb): the interaction key held at it for its seconds while its fuse runs. Done once it is defused; fails when it goes off. The tracker's clock is its fuse.