five-on-it / packages/catalogue/src/testing / drawRegionSpec
Function: drawRegionSpec()
drawRegionSpec(
seed,__namedParameters?): {climate?:"none"|"temperate"|"meadow"|"forest"|"alpine"|"farmland"|"steppe"|"desert"|"autumn"|"coast";clock?: {pace:number;start:string; };districts:object[];grids:object[];hills:object[];name:string;parks:object[];places:object[];roads:object[];roundabouts:object[];seed:number;size:number;spawn: {near?: [number,number] | {at: [number,number];grid:string; } | {arm:number;roundabout:string; } | {at:number|"start"|"end";road:string; } | {hill:string; };road:string; };template:"city";water:object[]; } | {base:number;biome:"meadow"|"forest"|"alpine"|"farmland"|"steppe"|"desert"|"autumn"|"coast";climate?:"none"|"temperate"|"meadow"|"forest"|"alpine"|"farmland"|"steppe"|"desert"|"autumn"|"coast";clock?: {pace:number;start:string; };details:"plain"|"rich";features: ({at: [number,number];kind:"hill";level:number;lighthouse?:boolean;name?:string;radius?:number;steep?:boolean; } | {at: [number,number];kind:"mountain";level:number;name?:string;radius?:number; } | {at: [number,number];kind:"plateau";level:number;name?:string;size: [number,number]; } | {at: [number,number];kind:"valley";level:number;name?:string;radius:number;steep?:boolean; } | {at: [number,number];kind:"lake";level:number;name?:string;size: [number,number]; } | {at: [number,number];flow?:"north"|"east"|"south"|"west";kind:"volcano";level:number;name?:string;radius?:number; } | {at: [number,number];kind:"ski";name?:string;to: [number,number]; })[];landuse:object[];name:string;props: {rocks:boolean;trees:boolean; };roads:object[];seed:number;size: [number,number];start?:string;template:"region";towns:object[]; } | {avenues: {x:number[];z:number[]; };blocks: [number,number];blockSize:number;climate?:"none"|"temperate"|"meadow"|"forest"|"alpine"|"farmland"|"steppe"|"desert"|"autumn"|"coast";clock?: {pace:number;start:string; };compounds:object[];districts:object&object[];dressing:"none"|"lived-in";name:string;parks: [number,number][];props: {hydrants:boolean;lamps:boolean;trafficLights:boolean;trees:boolean; };seed:number;streetWidth:number;template:"grid-town"; }
Defined in: packages/catalogue/src/testing.ts:38
A region drawn from seed: 8 to 12 tiles a side, up to three features clear of its rim, three roads and three landuse areas. With towns (they need Blender), 12 to 14 tiles a side and a town of 2 or 3 blocks each way drawn first in its south-west, clear of the rim and the spawn apron, the features and the landuse kept off its footprint and a road to it now and then; without, the same draws as ever, so a seed's region stays the one it was.
Parameters
seed
number
__namedParameters?
towns?
boolean = false
Returns
{ climate?: "none" | "temperate" | "meadow" | "forest" | "alpine" | "farmland" | "steppe" | "desert" | "autumn" | "coast"; clock?: { pace: number; start: string; }; districts: object[]; grids: object[]; hills: object[]; name: string; parks: object[]; places: object[]; roads: object[]; roundabouts: object[]; seed: number; size: number; spawn: { near?: [number, number] | { at: [number, number]; grid: string; } | { arm: number; roundabout: string; } | { at: number | "start" | "end"; road: string; } | { hill: string; }; road: string; }; template: "city"; water: object[]; } | { base: number; biome: "meadow" | "forest" | "alpine" | "farmland" | "steppe" | "desert" | "autumn" | "coast"; climate?: "none" | "temperate" | "meadow" | "forest" | "alpine" | "farmland" | "steppe" | "desert" | "autumn" | "coast"; clock?: { pace: number; start: string; }; details: "plain" | "rich"; features: ({ at: [number, number]; kind: "hill"; level: number; lighthouse?: boolean; name?: string; radius?: number; steep?: boolean; } | { at: [number, number]; kind: "mountain"; level: number; name?: string; radius?: number; } | { at: [number, number]; kind: "plateau"; level: number; name?: string; size: [number, number]; } | { at: [number, number]; kind: "valley"; level: number; name?: string; radius: number; steep?: boolean; } | { at: [number, number]; kind: "lake"; level: number; name?: string; size: [number, number]; } | { at: [number, number]; flow?: "north" | "east" | "south" | "west"; kind: "volcano"; level: number; name?: string; radius?: number; } | { at: [number, number]; kind: "ski"; name?: string; to: [number, number]; })[]; landuse: object[]; name: string; props: { rocks: boolean; trees: boolean; }; roads: object[]; seed: number; size: [number, number]; start?: string; template: "region"; towns: object[]; } | { avenues: { x: number[]; z: number[]; }; blocks: [number, number]; blockSize: number; climate?: "none" | "temperate" | "meadow" | "forest" | "alpine" | "farmland" | "steppe" | "desert" | "autumn" | "coast"; clock?: { pace: number; start: string; }; compounds: object[]; districts: object & object[]; dressing: "none" | "lived-in"; name: string; parks: [number, number][]; props: { hydrants: boolean; lamps: boolean; trafficLights: boolean; trees: boolean; }; seed: number; streetWidth: number; template: "grid-town"; }