five-on-it / packages/missions/src/runtime / PlayerFacts
Interface: PlayerFacts
Defined in: packages/missions/src/runtime.ts:224
Where a player is and how healthy.
Properties
alerts?
optionalalerts?:number
Defined in: packages/missions/src/runtime.ts:243
arrested?
optionalarrested?:boolean
Defined in: packages/missions/src/runtime.ts:248
Arrested by the police since the last step.
carHealth?
optionalcarHealth?:number
Defined in: packages/missions/src/runtime.ts:254
Their car's health in per cent while seated (100 when absent).
cash?
optionalcash?:number
Defined in: packages/missions/src/runtime.ts:246
The player's Cash ($), the room's purse (the interpreter's own count of what it paid when absent).
down?
optionaldown?:boolean
Defined in: packages/missions/src/runtime.ts:236
Whether the character is down for good (dead); false when absent.
downedBy?
optionaldownedBy?:number
Defined in: packages/missions/src/runtime.ts:258
The client id of the player whose hit put them down, on the step they went down.
health?
optionalhealth?:number
Defined in: packages/missions/src/runtime.ts:234
The character's health in per cent (100 when absent).
id
id:
number
Defined in: packages/missions/src/runtime.ts:226
The player's client id.
items?
optionalitems?: readonlyStackFacts[]
Defined in: packages/missions/src/runtime.ts:240
What the player carries (nothing when absent).
kills?
optionalkills?:number
Defined in: packages/missions/src/runtime.ts:242
People the player has killed, alarms they caused, times a guard or a camera came to see them, since they joined (0 when absent).
seated?
optionalseated?:boolean
Defined in: packages/missions/src/runtime.ts:252
Seated in a car.
seen?
optionalseen?:number
Defined in: packages/missions/src/runtime.ts:244
speed?
optionalspeed?:number
Defined in: packages/missions/src/runtime.ts:250
How fast they move (m/s): their car's speed while seated (0 when absent).
status?
optionalstatus?:StatusName
Defined in: packages/missions/src/runtime.ts:256
The character's status (awake when absent): stunned, knocked out or asleep is not awake.
wanted?
optionalwanted?:number
Defined in: packages/missions/src/runtime.ts:238
The player's Wanted level in stars (0 when absent).
x
x:
number
Defined in: packages/missions/src/runtime.ts:228
x (m): the car's position while seated, the character's otherwise.
y?
optionaly?:number
Defined in: packages/missions/src/runtime.ts:230
y (m): the height of the body's centre; a zone whose place has a height counts it (absent: any height).
z
z:
number
Defined in: packages/missions/src/runtime.ts:232
z (m).