five-on-it / packages/missions/src/schema / DefuseObjective
Variable: DefuseObjective
constDefuseObjective:ZodObject<{checkpoint:ZodOptional<ZodBoolean>;failText:ZodOptional<ZodString>;hint:ZodOptional<ZodString>;id:ZodString;marker:ZodOptional<ZodString>;next:ZodOptional<ZodObject<{done:ZodOptional<ZodUnion<readonly [ZodString,ZodString]>>;failed:ZodOptional<ZodUnion<readonly [ZodString,ZodString]>>; },$strict>>;target:ZodString;team:ZodOptional<ZodString>;text:ZodOptional<ZodString>;timeLimit:ZodOptional<ZodNumber>;verb:ZodLiteral<"defuse">; },$strict>
Defined in: packages/missions/src/schema.ts:1225
Defuse a bomb (an object actor of the kind bomb): the interaction key held at it for its seconds while its fuse runs. Done once it is defused; fails when it goes off. The tracker's clock is its fuse.