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five-on-it / packages/missions/src/schema / HideObjective

Variable: HideObjective ​

const HideObjective: ZodObject<{ checkpoint: ZodOptional<ZodBoolean>; failText: ZodOptional<ZodString>; hint: ZodOptional<ZodString>; id: ZodString; in: ZodString; marker: ZodOptional<ZodString>; next: ZodOptional<ZodObject<{ done: ZodOptional<ZodUnion<readonly [ZodString, ZodString]>>; failed: ZodOptional<ZodUnion<readonly [ZodString, ZodString]>>; }, $strict>>; target: ZodString; team: ZodOptional<ZodString>; text: ZodOptional<ZodString>; timeLimit: ZodOptional<ZodNumber>; verb: ZodLiteral<"hide">; }, $strict>

Defined in: packages/missions/src/schema.ts:1278

Hide a body (an npc actor put down: asleep, knocked out or dead): dragged (the interaction key held at it) in a dumpster (an object actor of the kind dumpster, the key held at it) or into a zone, and let go there. Done once it is hidden in the dumpster, or lies in the zone, nobody dragging it.