five-on-it / packages/missions/src/schema / IncapacitateObjective
Variable: IncapacitateObjective
constIncapacitateObjective:ZodObject<{checkpoint:ZodOptional<ZodBoolean>;failText:ZodOptional<ZodString>;hint:ZodOptional<ZodString>;id:ZodString;marker:ZodOptional<ZodString>;next:ZodOptional<ZodObject<{done:ZodOptional<ZodUnion<readonly [ZodString,ZodString]>>;failed:ZodOptional<ZodUnion<readonly [ZodString,ZodString]>>; },$strict>>;nonLethal:ZodDefault<ZodBoolean>;targets:ZodArray<ZodString>;team:ZodOptional<ZodString>;text:ZodOptional<ZodString>;timeLimit:ZodOptional<ZodNumber>;verb:ZodLiteral<"incapacitate">; },$strict>
Defined in: packages/missions/src/schema.ts:862
Put NPC actors out of the fight: done once each of the targets has been asleep, knocked out or (unless nonLethal) dead during the objective; a death fails a non-lethal one.