five-on-it / apps/client/src/renderer/locks-view
apps/client/src/renderer/locks-view
What the client shows of cars' owners and locks and of the garages (GAME_DESIGN §5.5, §6.3), worked out from its local world, whose cars carry the server's owners, locks, paints and key tags (the mirror's): the car the player looks at and its tag (locked, their key carried, theirs), what a garage offers at the wheel of a car standing in its bay, and the nearby cars as the end-to-end tests read them. The server stays the judge.