five-on-it / packages/missions/src/runtime / AlertCommand
Interface: AlertCommand
Defined in: packages/missions/src/runtime.ts:887
Raise the alarm (every guard of the room, or the NPC actor of key, alert after the player) or call it off (calm).
Properties
calm
calm:
boolean
Defined in: packages/missions/src/runtime.ts:891
Call it off instead: back to their rounds.
key?
optionalkey?:string
Defined in: packages/missions/src/runtime.ts:895
One NPC actor's key; every sentry of the room when absent.
kind
kind:
"alert"
Defined in: packages/missions/src/runtime.ts:889
Discriminator.
player
player:
number
Defined in: packages/missions/src/runtime.ts:893
The player the guards go after.