five-on-it / packages/missions/src/runtime / SpawnGroupCommand
Interface: SpawnGroupCommand
Defined in: packages/missions/src/runtime.ts:650
Spawn some of a group of enemies at a place, after the player; the facts report them under key.
Properties
armed
armed:
boolean
Defined in: packages/missions/src/runtime.ts:668
Whether they shoot.
at
at:
SpawnSpot
Defined in: packages/missions/src/runtime.ts:658
Where (the place's y is absent when the ground decides).
count
count:
number
Defined in: packages/missions/src/runtime.ts:656
How many: people on foot, or cars with their crews.
crew
crew:
number
Defined in: packages/missions/src/runtime.ts:666
How many ride in each car, the driver included.
key
key:
string
Defined in: packages/missions/src/runtime.ts:654
The group's key (<player>:<mission>:<group>).
kind
kind:
"spawnGroup"
Defined in: packages/missions/src/runtime.ts:652
Discriminator.
mode
mode:
"car"|"foot"
Defined in: packages/missions/src/runtime.ts:662
On foot, or each at the wheel of a car.
player
player:
number
Defined in: packages/missions/src/runtime.ts:670
The player they are after (in a run, its holder 0: the host sends them after the live seat nearest where they come out).
profile
profile:
"guard"|"pursuit"|"tail"|"aggressive"
Defined in: packages/missions/src/runtime.ts:660
The behaviour profile.
team?
optionalteam?:string
Defined in: packages/missions/src/runtime.ts:672
In a run of teams, the team they go after (the nearest of its members); every seat when absent.
vehicleClass
vehicleClass:
string
Defined in: packages/missions/src/runtime.ts:664
The cars' class by name.