five-on-it / apps/client/src/renderer/level-culling / createLevelCulling
Function: createLevelCulling()
createLevelCulling(
scene,root,moving?):LevelCulling
Defined in: apps/client/src/renderer/level-culling.ts:42
Culls the meshes under root (the level) by cells; moving are those that move (the light pieces), whose world matrices stay live.
Parameters
scene
Scene
root
TransformNode
moving?
ReadonlySet<TransformNode> = ...