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five-on-it / apps/client/src/renderer/stealth-view

apps/client/src/renderer/stealth-view ​

Stealth as the game draws it (GAME_DESIGN §8, §16): a glyph over a person's head, "?" for a guard that is suspicious or searching, "!" for one on alert, "z" for anyone asleep and "✱" for anyone knocked out or stunned, from what the snapshots say (a sentry's alert phase, everyone's status); and the level's security cameras, a housing on its bracket turned to where its cone sweeps on the tick drawn (the plan is the simulation's cameraYaw), its lens lit red while it watches, grey when off, the housing dark and hanging when destroyed, its cone outlined on the ground while the legend's cone toggle is on. The minimap draws the cameras' cones always (markers).

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