five-on-it / apps/tools/src/frame
apps/tools/src/frame
Where a scene node stands in the world: its local transform composed through its parents (Babylon's own matrix math, so the result is what the editor shows), broken into a position, a yaw, a pitch, a roll and a scaling; and the mirror between the editor's left-handed scene and the game's right-handed one (x and the yaw change sign, the pitch does not), for frames and for geometry.