five-on-it / packages/protocol/src/messages / AiReadout
Variable: AiReadout
constAiReadout:ZodObject<{alert:ZodOptional<ZodString>;cameras:ZodOptional<ZodArray<ZodObject<{index:ZodNumber;sees:ZodNumber;state:ZodString;yaw:ZodNumber; },$strip>>>;npcs:ZodArray<ZodObject<{distance:ZodNumber;eid:ZodNumber;mode:ZodString;seated:ZodBoolean;target:ZodNumber;x:ZodNumber;z:ZodNumber; },$strip>>;pedestrians:ZodOptional<ZodArray<ZodObject<{commute:ZodOptional<ZodEnum<{about:"about";home:"home";work:"work"; }>>;eid:ZodNumber;homeX:ZodNumber;homeZ:ZodNumber;mode:ZodString;role:ZodString;x:ZodNumber;z:ZodNumber; },$strip>>>;roles:ZodOptional<ZodArray<ZodObject<{activity:ZodOptional<ZodString>;eid:ZodNumber;finished:ZodOptional<ZodBoolean>;indoors:ZodBoolean;leader:ZodOptional<ZodNumber>;passed:ZodOptional<ZodNumber>;riding:ZodOptional<ZodBoolean>;role:ZodString;safe:ZodOptional<ZodBoolean>;threatened:ZodOptional<ZodBoolean>;x:ZodNumber;z:ZodNumber; },$strip>>>;sentries:ZodOptional<ZodArray<ZodObject<{eid:ZodNumber;offGuard:ZodOptional<ZodBoolean>;phase:ZodString;role:ZodString;status:ZodString;suspicion:ZodNumber;target:ZodNumber;x:ZodNumber;yaw:ZodNumber;z:ZodNumber; },$strip>>>;tick:ZodNumber;traffic:ZodOptional<ZodObject<{cars:ZodArray<ZodObject<{car:ZodNumber;driver:ZodNumber;group:ZodNumber;junction:ZodNumber;mode:ZodString;speed:ZodNumber;x:ZodNumber;z:ZodNumber; },$strip>>;target:ZodNumber;walkers:ZodArray<ZodObject<{eid:ZodNumber;mode:ZodString;x:ZodNumber;z:ZodNumber; },$strip>>; },$strip>>;type:ZodLiteral<"ai">; },$strip>
Defined in: packages/protocol/src/messages.ts:573
The server's periodic word on its NPCs while debug commands are on: a text frame every half second with every chaser's mode and, while there is traffic, every ambient car's (the traffic lights need no word: their plan is the level's and the tick's), and while there is a crowd, every pedestrian's, and while there are guards or cameras, every guard's phase and status, every camera's state and the room's alert, and every NPC with a role or a schedule, for the HUD, the minimap and the end-to-end tests.