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five-on-it / packages/sim/src/vehicle / VehicleDynamics

Interface: VehicleDynamics ​

Defined in: packages/sim/src/vehicle.ts:1303

The vehicle state that integrates over time (the boost meter and its spent flag, the landing stun timer, the two grips, the flat tyres). It travels in every snapshot so that a prediction replay starts from the server's values instead of stepping its own ones twice.

Properties ​

boost ​

boost: number

Defined in: packages/sim/src/vehicle.ts:1305

Boost meter, 0..1.


boostSpent ​

boostSpent: boolean

Defined in: packages/sim/src/vehicle.ts:1307

The boost ran its meter dry while still held.


fuelled? ​

optional fuelled?: boolean

Defined in: packages/sim/src/vehicle.ts:1321

Filled up a moment ago (fuel.ts): its boost recharges twice as fast.


gripFront ​

gripFront: number

Defined in: packages/sim/src/vehicle.ts:1311

Side grip of the front axle, 0..1.


gripRear ​

gripRear: number

Defined in: packages/sim/src/vehicle.ts:1313

Side grip of the rear axle, 0..1.


health ​

health: number

Defined in: packages/sim/src/vehicle.ts:1317

Hit points left (0 = wrecked).


landing ​

landing: number

Defined in: packages/sim/src/vehicle.ts:1309

Seconds of dulled control left after a hard landing.


parked ​

parked: boolean

Defined in: packages/sim/src/vehicle.ts:1319

Parked: its parking brake holds it until somebody drives it.


tyres ​

tyres: number

Defined in: packages/sim/src/vehicle.ts:1315

Bitmask of flat tyres, bit i = wheel i.