five-on-it / apps/level-editor/src/scripts/blocks/lift
apps/level-editor/src/scripts/blocks/lift
Marks a node of the editor scene as a lift: its platform's top on the node's origin at its lowest stop, scaled to its width (x) and depth (z), turned with yaw only; stops lists the heights of the floors it stops at over its lowest (4.2 8.4). The game rides it up and down between them on a fixed timetable, standing a while at each. The library's block:lift carries it: place instances of that mesh for npm run level:export to read.